![]() These default configurations can be altered in the "Tile Config" section of the plugin parameters.Ĭonfiguring the plugin is done using something called a "Configuration Function". Additionally, regions 1-7 are configured to be affect set the height equal to the region number, and terrain tags 1 and 2 are configured to change the "shape" of the tile. Advanced Setupīy default, A3 and A4 tiles are configured to be rendered as walls with a height of 2 tiles. If you need further assistance than what this page can provide, you can ask for help on the Discord server. The problem might be caused by a conflict with another plugin. If you're trying to add the plugin to an existing project, try with a fresh project to ensure the plugin is working properly. ![]() If it didn't work, try opening the javascript console with F8 or F12 to check if there's any error messages. Some more advanced setup might be required to render things in the way you desire. Now when you run the game, the map should be rendered in 3D. Finally, load mv3d as a plugin in RPG Maker's Plugin Manager.The included image files are “bushAlpha.png”, “shadow.png” and “errorTexture.png”) (the files are mv3d.js, which goes in the js/plugins folder, and some images that go in the img/MV3D folder. ![]() The folders are already set to put the needed files into the proper folder.
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