![]() ![]() Rather than setting up a dungeon with level appropriate encounter X, Y and Z, to be completed in that order, the Dm should create a local sandbox with an objective. Regarding how to play: in my experience, shadowrun should be a lot more sandboxy than DnD. I think 5th or 4th will probably work best for you, as the systems are mostly functional, and not too old. Regarding editions, all I know is that you don't want to play 6th (the newest). There is a very similar thread in the 'other ttrpg's' subforum () (which is where some other shadowrun related threads live as well), so let me just copy my response there, as its mostly relevant here as well: it's all about making the rules work - and that's absolutely possible, just as long as everyone knows it takes some work to make it work. The Matrix rules work fine-ish, but mix poorly with magic and/or combat. Magic trumps all things, not by design, but just because mundanes are quite literally not designed to have any defence against mana spells. Parts of them work well - combat is fine, magic is fine - but they don't work well together. You can have irish faeries next to native indian shamans next to corporate cyber assasins next to stone faced g-men from shadowy agencies no one has ever heard of. It has very deep roots (as in, so deep that they draw their sustenance from Earthdawn, which is the fantasy equivalent), wide scope - it has tons of factions and corporations, tribes and nations, all that jazz. There are two things that it's really important to know about Shadowrun:įor worldbuilding, it's the best cyberpunk game out there - bar none. So, I wondered, does this fine subforum have any advice for running Shadowrun? Any good seeds for adventures? Any way to ease the player who hasn't played this system before into things? (look someone loves their old 4th ed books and someone else kickstarted 5th but I don't know if he will actually be able to play so I might be worrying about nothing.) ![]() My current plans are: have a session 0, where I find out what balance of magic to technology and killer to stealth the party will have and whether they will have a PC Face or a shared NPC temp agency style of contact and whether we are using 4th or 5th edition or a mix of both if the numbers are close enough. (Dad introduced me to roleplaying games in AD&D, but has never played naught but medieval fantasy.) But, still, I am new to DMing GMing this system, and one player will be new to the system entirely. ![]() My games devolve into a series of gigs anyways because that's what's easy for me. Yon DM can verify the roll has not been fudged too.I was DMing a D&D game, but after a hiatus looks like I am running Shadowrun. For generating ability scores and hit points, I like to use this dice roller. On some crappy computer dice rolls, I sometimes do feel like defnestrating my computer. I have said notes for about 10 different characters just have not had the time to flesh them out. I kinda do both while I am at the sessions I would go over some character ideas and take notes. I use a homebrowed character generator based in Excel (although we are working on getting it all into Access it would run a lot faster). also like to use the computer to generate and work on my character but when it comes to the game, I print them out on heavy stock and go from there. or if youre good, everyone calls you a cheater. I roll real dices, though, cause you cant throw a computer on a wall if your rolls sucks. I create my game from there and even rolls the treasure from there. I only use e-tools generator, so i carry them with me on my tablet pc.
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